Unity Learning Expedition Round 2

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  1 Week Ago
Unity Learning Expedition Round 2

Thursday May 3 we will begin Chapter 2 of our ULE series. If you missed out last time you can still join us--if you feel comfortable with the basics outlined in ULE #1 (previous thread). Again the benefit of joining is the ability to share w/teammates...questions, answers and achievements. I frequently try to remind myself: If I'm not doing...I'm not learning. Here you will be committed to post something each week...and #you.will.learn.

If you want to join...indicate that in this thread.

Here is the outline:
Week 1: Particles and Sprites
Week 2: Building interactive UI elements
Week 3: Characters that walk, run, jump...etc
Week 4: Characters continued... and navigation/pathfinding
Week 5: PlayMaker (or C# or Bolt) basics You decide how you want to code.
Week 6:PlayMaker (or C# or Bolt) basics

-In the coding sections we will be jointly building a library of canned scripts. We will scavenge to find re-usable code.
-We will be using Unity 2018.1

Leading up to May 3...As time permits... I may post some explorations
__________________
C4D R19 Studio, MODO 902, VRAY, Octane, Cycles. PC/Mac.

Last edited by IceCaveMan : 1 Week Ago at 07:14 PM.
 
  1 Week Ago
Looks very interesting again! Exited about Unity 2018 too.

But, march 3 is a date form the past. May 3 should work though.
 
  1 Week Ago
Originally Posted by ooo: Looks very interesting again! Exited about Unity 2018 too.

But, march 3 is a date form the past. May 3 should work though.
Noted and corrected. May 3. :-) I think I'm so eager to learn that I subconsciously want it all...yesterday.

Unity 2018 is an amazing step up, particularly in visuals/rendering.
__________________
C4D R19 Studio, MODO 902, VRAY, Octane, Cycles. PC/Mac.

Last edited by IceCaveMan : 1 Week Ago at 09:10 AM.
 
  6 Days Ago
I'm trying to wrap my head around all the various work-flows you can employ with characters in Unity. Here's how best I understand it.

Options to get a character into Unity
1. Build a character and rig it in c4d. Import into Unity.
2. Build the character in c4d. Rig w/Mixamo. Import into Unity. I tried this yesterday and it was quick and easy.
3. Purchase a character (modify if desired)
4. Use Daz, Poser or People in Motion for character and rigging
5. Rig w/ native Unity tools or with an tool from the asset store (Final IK, Puppet3d, etc)

Options To animate the character:
1. Animate the character in c4d and import that animation data into Unity, (together with the character or independently)
2. Keyframe in Unity...likely w/a third party asset
3. Pull in animation from Mixamo, Daz, Poser or PIM2.
4. Import a mocap file from anywhere on the web into Unity (tons of freebies out there)
5. Record your own mocap data and import (Using Kinect, iKenema, etc)

Unity's character animation tool is called Mecanim. It's pretty slick. There are also more powerful alternatives to Mecanim with Final IK and others
__________________
C4D R19 Studio, MODO 902, VRAY, Octane, Cycles. PC/Mac.

Last edited by IceCaveMan : 5 Days Ago at 09:32 PM.
 
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