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Old 06-24-2013, 06:02 PM   #1
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Tony Brighton
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HMC #38 - Cyclops - Original Challenge

Here's my Cyclops from the original Harryhausen challenge.
Re-rendered and rigged using pmG's Messiah rev 6
Posted for reference.


Last edited by Tama : 07-03-2013 at 02:29 PM.
 
Old 06-25-2013, 08:42 AM   #2
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Gods, what a monster!

How did you go about putting the hair on his legs, and what is your opinion of Messiah for the animation side of things?
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Old 06-26-2013, 01:48 AM   #3
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Quote:
Originally Posted by Boone
Gods, what a monster!

How did you go about putting the hair on his legs, and what is your opinion of Messiah for the animation side of things?


pmG's messiah has a hair/fur feature that was used for these renders.

I like using messiah for animation over Maya and Lightwave
Rigging can be done quickly and for this cyclops creature I just used messiah's autorig feature with a few extra added place holding bones.
No weight maps were needed.

 
Old 06-26-2013, 06:33 AM   #4
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That looks pretty cool. I never used my copy of Messiah from the sale, may give it a try.
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Old 06-27-2013, 04:10 PM   #5
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was very surprised, awesome work!
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Old 07-01-2013, 04:21 AM   #6
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Quote:
Originally Posted by Tombery
was very surprised, awesome work!
Thank you!

 
Old 07-01-2013, 04:24 AM   #7
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Quote:
Originally Posted by WyattHarris
That looks pretty cool. I never used my copy of Messiah from the sale, may give it a try.


It is certainly worth spending a bit of time to check it out. It has some really nice animation tools now and the renderer is pretty capable with a decent set of fur and hair tools.

 
Old 07-01-2013, 10:17 AM   #8
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Quote:
Originally Posted by Tama
pmG's messiah has a hair/fur feature that was used for these renders.

I like using messiah for animation over Maya and Lightwave
Rigging can be done quickly and for this cyclops creature I just used messiah's autorig feature with a few extra added place holding bones.
No weight maps were needed.




Sounds good. Thanks for the feedback.
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Old 07-12-2013, 09:28 PM   #9
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Spent some time tweaking geometry and adding facial rigging

 
Old 07-12-2013, 10:09 PM   #10
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Awesome to see the Cyclops doing his Al Pachino impression...

"I'LL TAKE YOUR ****ING SPEARS! YOU'LL NEED A ****ING DRAGON TO TAKE ME DOWN!"
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Old 07-13-2013, 05:29 PM   #11
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Awesome Tony, I'm loving your constant upgrades. I always have ideas that I'm going to go back and finish old projects. I'm glad someone is actually doing it.

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Old 07-23-2013, 04:09 PM   #12
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Quote:
Originally Posted by WyattHarris
Awesome Tony, I'm loving your constant upgrades. I always have ideas that I'm going to go back and finish old projects. I'm glad someone is actually doing it.


Thanks Wyatt, this model was started when I got my first copy of Lightwave 5.5 back in the day of orange screens of death on the mac. Even I am finding this effort of mine to polish a turd hilarious and close to troubling.

If nothing else it has taught me that my eye for proportion is somewhat challenged but
over time I've been able to push points around to get closer to the real Ray cyclops.

Last edited by Tama : 08-07-2013 at 01:26 AM.
 
Old 08-02-2013, 02:35 PM   #13
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Made a few more geometry tweaks and add another layer of fur for contrast.
Under 5000 polys, rendered and rigged with pmG's Messiah 6

 
Old 08-07-2013, 12:38 AM   #14
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More geometry and fur adjustments.
Posted in the spirit of sharing my homage to the late great Harryhausen!
 
Old 08-07-2013, 12:38 AM   #15
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