|04 April 2013||#1|
Glasgow, United Kingdom
Join Date: Jan 2013
How Do You / Did You Learn Rigging?
I'm just about to start to write a document for my university course about character rigging and I'd like to find out your methods for learning the subtleties of rigging (I'm going to be writing specifically about 3ds Max, but I think this particular question is fairly universal).
Preferably, I'd like to know the differences in your learning methods as you've become more familiar and established with the concepts in rigging.
I think we can split up learning rigging into the following categories:
When I seriously started rigging (but not when I was new to 3ds Max, so I knew how to apply IK and was aware of constraints) I would say would divide my learning as follows:
Tutorials - 85%
Documentation - 5%
Deconstruction - 10%
Translation & Experimentation - 0%
Now I would say I divide my time as follows:
Tutorials - 15%
Documentation - 30%
Deconstruction - 30%
Translation & Experimentation - 25%
Thank you for your time,
|04 April 2013||#2|
United States Minor Outlying Islands
Join Date: Apr 2011
Collaborative work 60%
The best thing for me so far is figuring out unconventional rigs.
Like an anthropomorphic frog, or a creature with bizarre functionality~
Animating inspires the building of better rigs too.
|05 May 2013||#3|
Join Date: May 2013
I started out through programming. I started that with python. I started that with Python For the Absolute Beginner. Once I became accustomed to logical operations rigging was fairly straight forward.
|05 May 2013||#4|
Of the West
Cactus Dan Libisch
Freelance Character TD
Join Date: Apr 2003
You may find this hard to believe, but I just make it up as I go along.
|05 May 2013||#5|
Join Date: Sep 2003
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