max2011Shadingmirror

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 12 December 2012   #1
max2011Shadingmirror

hi guys i facing problem pls have a look img below.. tq in a million.
Attached Images
File Type: jpg maxMIrror2.jpg (83.5 KB, 14 views)
 
Old 12 December 2012   #2
Hmm, you're asking why your shader changes reflection values depending on the angle? Sounds like you're using the Fresnel effect - which you should be. Perhaps your ray depth isn't up high enough in your rendering engine, or in your shaders? Are you using mental ray?
__________________
Commodore 64 @ 1MHz
64KB RAM
1541 Floppy Drive


"Like stone we battle the wind... Beat down and strangle the rains..."
 
Old 12 December 2012   #3
hi darkness. i am using vray.. yes sounds weird..changing angle reflection become different...fresnel doesn afeect it...
 
Old 12 December 2012   #4
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:54 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.