linking to sub-object

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Old 11 November 2013   #1
linking to sub-object

Hi all.

I'm a noob, so excuse me if this question is too simplistic. In 3DS Max, is there a way to link an object to a sub-object selection? I'm trying to link lower teeth and tongue to the jaw portion of a head mesh. I need to do it this way in order to fully incorporate FaceShift for later live tracking. Any ideas would be helpful. Sincere thanks in advance.
 
Old 11 November 2013   #2
Something like Animation->Position Controllers->Attachment Constraint?

http://docs.autodesk.com/3DSMAX/16/...nt%20constraint
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Old 11 November 2013   #3
Looks good!

Thank you Pel, this technique looks promising! I'll play with it a bit. Thank you so much for your quick response, and Happy Thanksgiving!
 
Old 11 November 2013   #4
Take note if your topology changes the attachment constraint will break.

Another approach would be to use a skin wrap, although those can be even worse.

A skinwrap / attachment constraint / point cache workflow is how I would address this, but it can be a little time consuming without some scripts to help out.
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Old 11 November 2013   #5
Thank You

Good points Aaron. I'll definitely consider this route, although as an amateur, I'm probably over my pay grade as it is. Thanks for your input!
 
Old 11 November 2013   #6
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