Exterior, Giorgio Adolfo Krenkel (3D)

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Old 08 August 2004   #1
Exterior, Giorgio Adolfo Krenkel (3D)



Title: Exterior
Name: Giorgio Adolfo Krenkel
Country: Brazil
Software: Maya/paintfx/mentalray

Exterior image using paintFX converted into poly,and Mentalray with FG and GI.2 lights, 1 spot for the sun and one pointlight converted into a MR area light.
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Old 08 August 2004   #2
i dont post often
but i like this very much... because i work with maya
and... why didnt u render it with normaln software render...
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Old 08 August 2004   #3
Hi, this is executed very nicely. It does lack a focus point however. You should make something rather interesting in the picture to give it flare.

Hope this helps
 
Old 08 August 2004   #4
nice vegetation my friend...if I could use in my games that number of polys for the vegetation.........that would be awesome...cheers
 
Old 08 August 2004   #5
Looks very nice, one thing is the grass color to the left, i think it looks not real.
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Old 08 August 2004   #6
Originally Posted by dgpilot: Hi, this is executed very nicely. It does lack a focus point however. You should make something rather interesting in the picture to give it flare.

Hope this helps


Yeah, throw a teapot into the scene, man!

Edit: What was the rendertime?

Last edited by ThomasMahler : 08 August 2004 at 04:26 PM.
 
Old 08 August 2004   #7
Thumbs up

Nice image. very nice lighting and texturing !
 
Old 08 August 2004   #8
I thing the big bush on the left is too gloomy
 
Old 08 August 2004   #9
Very nice texturing and modeling on the vegetation, the stairs are too perfect, try to put more breaks and dirty in the steps.

Overall very good job. Congratulations.
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Old 08 August 2004   #10
just wondering what's the poly count on that thing?
 
Old 08 August 2004   #11
The edges of the stairs are far too sharp and perfect.
 
Old 08 August 2004   #12
Thanks for all the comments
Well the render time was 4 hours, but i was using the renderview not the command line.
300.000 polys
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Old 09 September 2004   #13
very romantic and warm
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Old 01 January 2006   #14
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