Weird rendering bug, or model normals?

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  01 January 2013
Weird rendering bug, or model normals?

Hi all,

I'm a newbie at Maya, and I've modelled out a basic biped character in Maya. Problem is, in certain views, my model appears as though some parts are rendered "through" like it's transparent. Attached a screenshot:



I'm not sure what's going on. Should I check my model's surface normals, or just ignore it?
 
  01 January 2013
I hate to break this to you, but judging by that one screenshot, you've got a whole heap of problems going on with your model. Would you care to post the maya file so we can take a look at it? It's more than just normals I'm guessing. You appear to have lamina faces and lord knows what other nasty things in that model.
 
  01 January 2013
The parts that appear transparent should be fixed by re-assigning the material. You can correct normal information with, normals>set to face. Also normals>conform should make sure your normals are all facing the right way.
 
  01 January 2013
Actually, "Normals -> Unlock Normals" is the general fix for the black-face issue when you're messing with normals. They still need to be set properly, but a lot of people overlook Unlock.
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  01 January 2013
Hey guys,

I resolved the problem by myself. Apparently there weren't much problems with the model; just that somehow the material isn't set up properly (for some reason, creating a PSD network creates a semi-transparent material, as compared to creating a new file graph node and connecting it normally). Now its rendering fine.
 
  01 January 2013
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