Armed and dangerous - nasty pirate

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  03 March 2012
Originally Posted by tswalk: i like the dirt effect on the boots and pants...


Thanks for support. Much appreciated.
 
  03 March 2012
Basically main asset is textured. Except skin parts, that require a bit more shading work.
First image is mudbox setup for overpaint - for dirt and mud. Most of the textures a 4k, so whole asset was split in parts which where textured, and been brought together for overpaint.





 
  03 March 2012
I've started skin texturing. Right now trying to adopt the sss shader used for eyes. Seems works fine, so far.



 
  03 March 2012
The hand is looking great. I've always wondered why pirates aren't usually that tanned.
 
  04 April 2012
Head texture is mostly ready. Shader compared to standard sss little bit harsh, but for purpose of this work it will work. Anyway I think there will a bit of time to play with mia shader.
Next is hat and environment modeling and texturing. No second character unfortunately.





 
  04 April 2012
Tweaking facial hair.


 
  04 April 2012
Originally Posted by Jocur: The hand is looking great. I've always wondered why pirates aren't usually that tanned.


Thanks. The color of skin in toned up for purpose of image compositing, so I don't have to render image over and over, for little tweaking.
 
  04 April 2012
It is all done. At least all I could do before deadline. I wish I have more time to add particles .Well, maybe in another time and in another work. I wish to all participant good luck and congratulate all who was able to submit their works in time.

 
  04 April 2012
Congrats to your final

Nice render, like the dirt on his boots, awesome!
__________________
ARTSTATION
 
  04 April 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:24 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.