LW11 Scale and Size problem

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Old 11 November 2012   #1
LW11 Scale and Size problem

Size would stretch things in seperate dimensions each.
Scale would stretch all dimensions at once, keeping the object's aspect ratio.

I have coupled a texture to a null object, so I can scale it throughout the scene.

Problem: Size is behaving just like Scale and not all dimensions stay locked.
What am I doing wrong?
 
Old 11 November 2012   #2
hi there..

i maybe confused but i think scale stretches in separate dimensions and Size in all dimensions..

i.e Scale an object on the X axis..

maybe you have them confused ? or it maybe me that's confused!
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Old 11 November 2012   #3
Well, it doesn't really matter which is which, but I can't get neither of these two to scale an object without distorting the aspect ratio of the object. I must fill in three numbers by hand, which is not how it used to be. Very annoying!
 
Old 11 November 2012   #4
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