Could any one write a script: to create a sponge (a new idea)

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  10 October 2005
It seems this thread is going along the path of neural networks, I can recomend some reading material about them which explains the dynamics of the reality and paralels within programes to create a sponge although i think the neural network may complicate things while creating a sponge because. But give it a go. Mean while i may create an agent based sponge script if i have time.

regards

nebille
 
  10 October 2005
Here is a attempt to transform the links into geometry.
There is still a problem which I am trying to solve... (in fact the links are .. unlinked lol)


Last edited by prettyPixel : 11 November 2005 at 08:38 PM.
 
  11 November 2005
Thumbs up

It is not like neuron, but very organic!
I just can't wait to try your script and play around, sorry.
 
  11 November 2005
OK I am going to look at what it is necessary to finish.
Currently the code is "open".
 
  11 November 2005
Hi you all:

I found this webpage might be useful for neuron modeling or sponge growth.
http://www.biologie.uni-hamburg.de/...Animations.html

wish this help^_^

(search keyword: pruning and Prusinkiewicz)
 
  11 November 2005
Originally Posted by hammerbchen: Hi you all:

I found this webpage might be useful for neuron modeling or sponge growth.
http://www.biologie.uni-hamburg.de/...Animations.html

wish this help^_^

(search keyword: pruning and Prusinkiewicz)


Hehe, funny you should mention this. Prusinkiewicz has gotten some great looking results, but his models aren't based on science. I've been working on some much more biologically accurate models...and I'm doing my research in Max, which means that there will be a plugin coming out sometime
 
  11 November 2005
Smile

Oh that would be nice!
What do you mean biological accurate? You can model neurite outgrowth accroding to their enviroment and synapse transmisstion strength?
 
  11 November 2005
Synapses, no...that was last summer!

I cannot simply describe the ways in which trees grow, it is very complicated, and it is also largely a mystery to science...but I can incorporate the most modern theories and evidence, as well as many detailed observations...my father has written books on the subject
 
  11 November 2005
Hi all.

Hammer b chen: I finally removed the some bug which prevented me to give you before my script.
This version does work but the function to create real geometry is not terminated.
The nodes are not connected. It is visible closely.
But you can already play with it.



I advice not to create geometry with more than 200 links at the start because the geometry creation is slow. (and especially the attachement)

wip version:
http://users.skynet.be/arketip/CGtalk/honeyComb.zip
 
  11 November 2005
if you want that script to work in max 8 replace the line:


local chamferResult=polyOp.chamferVerts obj vertsFlag chamferValue
by
local chamferResult=obj.editablePoly.chamferVertices chamferValue

great script
 
  11 November 2005
Thanks Tunac
I have just updated the zip file.

Do we have to replace all "polyOp.xxx obj" by "obj.editablePoly.xxx" for max 8 ?
 
  11 November 2005
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