# Could someone tell me the difference between Edge Slide & Vertex Slide

 2 Weeks Ago #1 enzed Explorer portfolio   Join Date: Jul 2017 Posts: 6 Could someone tell me the difference between Edge Slide & Vertex Slide Could someone tell me the difference between Edge Slide & Vertex Slide. Thanks share quote
 2 Weeks Ago #2 Wahooney Demon Onion Slayer   portfolio Keith Boshoff Programmer - Scribe - Unapologetic Blender Boy - Ex-Max Enthusiast RetroEpic Software CC Cape Town, South Africa   Join Date: May 2004 Posts: 977 The difference is in the name, Edge Slide slides edges, Vertex Slide slides vertices :P Seriously (and more technically), both essentially slide vertices along edges, the difference is mainly which edges are being used. In the case of the vertices it will slide along any edges directly connected to the selected vertices. The Edge Slide will only slide the vertices along unselected, but still connected, edges. The best way to learn the difference is to use both (Vertex Slide actually draws hints showing where vertices will move), they both have their uses, though the results of Edge Slide are usually more predictable than Vertex Slide. Vertex Slide is usually more useful when nudging single verts around. share quote
 2 Weeks Ago #3 mfarooqi Explorer portfolio Muhammad Farooqi Lahore, Pakistan   Join Date: Oct 2010 Posts: 6 *Wahooney is right. but just adding up.. if you've selected only ONE vertex then it is doable under vertex slide, otherwise if you've selected two vertexes that becomes one edge. so if you will slide as vertex slide but selected multiple vertexes that will behave as edge slide.* share quote
 1 Week Ago #4 pauljs75 WingsNut   portfolio Paul Jay Schrenker Starving artist Waukegan, USA   Join Date: Feb 2004 Posts: 281 The difference is also quite useful when sliding multiple vertices as well. Regular edge slide keeps a selected loop in line with the crossing edges. Vertex slide lets you do things like twist a selected loop along its own edges. And if you do multiple parallel loops, switching to edge distance mode lets you preserve distance between the vertices you're sliding. So you can do stuff like sliding a face ring to some extent and not just an edge loop. If my explanation doesn't quite make it clear, just try it out and you'll see what I mean. Still most of the time it's GG but sometimes it takes Shift V when that one doesn't quite do it. share quote

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts vB code is On Smilies are On [IMG] code is On HTML code is Off CGSociety Society of Digital Artists www.cgsociety.org Powered by vBulletinCopyright ©2000 - 2006, Jelsoft Enterprises Ltd.
Forum Jump
 Please select one User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home -------------------- Gallery     Latest Entries     Featured Videos     Featured 3D     Featured 2D     CG Awards     Expose12 Call For Entries (closed) Main     News         Press Releases and Media     General Discussion         Legacy Threads     Off Topic     Recruitment     Education Software     Autodesk Maya         Maya Dynamics         Maya Rendering         Maya Character Setup         Maya Programming     Autodesk Miscellaneous         Autodesk MotionBuilder         Autodesk Mudbox         Autodesk Softimage             XSI: Programming             ICE: Interactive Creative Environment     Autodesk 3ds max         3dsMax SDK and MaxScript         3dsMax Tutorials & Tips         3dsMax Resources         Plugins & Add-ons         Particle Flow     Maxon Cinema 4D         Cinema 4D Resources     The Foundry Modo         The Foundry Time Travel Challenge     Pixologic ZBrush     Photoshop / Painter     Side Effects Houdini     Blender     Lightwave 3D         LW Resources         LW Tutorials     Allegorithmic Substance         Substance Painter         Substance Designer     E-on Software Vue     Compositing Software         The Foundry Nuke         Adobe After Effects         Autodesk Effects and Compositing         Eyeon Software Digital Fusion Challenges     Modeling Challenge         Member Model Collection     Digital Matte Painting Challenge         DMP Mini Challenge Collection     Sketch Challenge         Member SKETCH Collection     FXWARS Challenge         Member FXGallery     Lighting Challenges WIP     Professional Feedback     WIP/Critique: 3D     WIP/Critique: 2D         Speedpaints & Sketchbooks     WIP/Critique: Animation     Collaborative Projects Techniques     Art Techniques and Theories     Digital Matte Painting         Digital Matte Painting Mini-Challenge     Modeling     Texturing and Surfacing     Character Rigging     Animation     Lighting and Shaders     Compositing and Editing     Anatomy and Figurative Art         SPOTLIGHT: Best of the Artistic Anatomy and Figurative Art Forum         Tutorials and Workshops         Personal Anatomy & Sketchbook Threads         References, Resources, and Supplies Technical     Virtual Reality     Game Engine     Graphics Programming     Technical and Hardware
Miscellaneous

All times are GMT. The time now is 07:16 AM.