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Old 02-14-2013, 08:07 AM   #1
Sri Lanka
Join Date: Feb 2013
Posts: 31
Exclamation how to convert particles to polygonal object

Hi. im new to maya and i wanna know how to convert particles to polygonal objects. it doesnt matter whether it is particles or nparticles. i wanna make a huge buller rain. ive moddled a bullet and now i wanna make it as a particle.
does anybody know how can i do this ? and sorry for my bad english.
Old 02-17-2013, 08:28 PM   #2
Eric Schempp
Stockholm, Sweden
Join Date: Dec 2011
Posts: 323
have a look at the particle instancer.
Voxels for dinner.
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Old 02-17-2013, 10:09 PM   #3
Maciej Benczarski
Lead FX TD
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Join Date: Oct 2005
Posts: 324
If you want to make te bullets colliding you must stick to rigid bodies and pregenerated bullets thrown in the stage, as neither particles nor nParticles support convex shape collisions of particle instances. In other words - you can collide only sphere shapes and display instanced objects ... what REALLY sucks btw with nParticles :(
Beauty Pass - 3D apps vendors' jest of a lifetime - most of the time it has nothing to do with beauty, and it isn't a pass anyway.
Old 02-18-2013, 07:31 AM   #4
Sri Lanka
Join Date: Feb 2013
Posts: 31
Thumbs up thanks

thanks you Schempp and benio33.
Old 02-18-2013, 07:31 AM   #5
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