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Old 03-22-2013, 01:13 AM   #1
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Casey C Benn
Join Date: Feb 2005
Posts: 500
converting 2d, UV mapped texture to 3d space?

So... I usually have to convert/bake 3d textures down to 2d space because well other render engines often do not have a direct 1 to 1 interpretation of the 2d/3d procedurals.

Today I was thinking that I have a 2d tile'able texture mapped on the uv of an object and it repeats x' odd times. I want to turn that into a projection map, just like creating a file node with the projection locator.

Is there a way to convert the 2d filenode texture map into a file texture map with a projection node that will size it self in 3d space based on the UV repeat number I am using?

AKA KC / Intuition
Old 03-23-2013, 05:28 PM   #2
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Martin Dahlin
Jr. Technical Artist
Stockholm, Sweden
Join Date: Jul 2012
Posts: 905
I've seen scripts like that on Creative Crash I believe
Nightshade UV Editor (script for Maya) - Extends Maya's default UV Texture Editor with additional tools.
Old 03-23-2013, 05:28 PM   #3
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Lord of the posts
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