|02 February 2013||#1|
London, United Kingdom
Join Date: Dec 2010
Modelling a simple face
I've decided to recently get into animation and modelling. I'm following the vertex pusher tutorials and created a few low poly character models in Cinema 4D.
I am able to model a reasonably advanced face (eyes & sockets, nose, mouth) though I am trying to create a very simple model and I'm having trouble creating a very simple face.
I've seen other simple 3D characters with 'flat' faces (i.e. No extruding polygons for eyes and mouth). It seems the face has been formed by the materials but they still seem to have expressions like blinking and raised eyebrows.
here's a few examples of what I'm talking about:
Can anyone please explain to me how this is done for low poly models?
|02 February 2013||#5|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|