I'm a few days late announcing it here, but we have released Silo 2.3.1 for Windows, both 32-bit and 64-bit versions, Mac OS X 10.9 64-bit, and Linux 64-bit. Here are the release notes:
- Data directories have changed, so we can stop having a bad launch experience for those coming from Silo 2.2 and earlier. We now differentiate them by version, and they will be in "My Documents\Silo\2.3-x86\..." for win 32-bit, "My Documents\Silo\2.3-x64\..." for win 64-bit, "~/.silo/2.3-x64/..." for linux, and buried deep in app support on OS X in "com.nevercenter.silo2/2.3-x64/..."
- The Windows versions are now large-address-aware, this is particularly helpful for 32-bit users when running on a 64-bit windows. Silo can now use 4 GB of RAM instead of just 2 GB.
- Windows 64-bit native version. The 64-bit version can handle larger meshes due to availability of more than 4 GB of RAM, the same as the Mac OS X and Linux versions which are already 64-bit native starting in Silo 2.3.
- The black-window issue on Linux has been fixed, which was caused by European numeric locales. Silo now forces a US/UTF-8 locale on launch. Some distros may still setup the locale incorrectly, so if you use a non-US locale and run into issues, please let us know at firstname.lastname@example.org what distribution / locale you are using.
- A cut tool crash has been fixed. This was particularly easily triggered on Mac OS X and Windows, but could eventually happen to Linux users as well.
- Alt/option key handling on OS X has been fixed. This fix was made available early in the Mac-only version 2.3.02 as well.
- It is now possible to delete empty objects in the scene editor.
- Exported OBJs should play much better with Substance Painter.
- Context menu placement on OS X with multi-monitor setups should be fixed.
- Retina display issues on OS X should be mostly fixed, although we don't have Retina-resolution icons yet.
Known Issues, Mac OS X:
- There is a rare OS X crash immediately on launch; please send bug reports to email@example.com if you encounter this.
- Silo does not remember the texture assigned to the materials across sessions due to Apple sandboxing. To get textures to display, you must re-select the texture with the file selection dialog from the material dock during your Silo session.
Known Issues, All Platforms:
- FACT files exported to EIAS don't work properly. As a workaround, try another export format if you need to interchange with EIAS.
- Exporting to OBJ will not include UVs for subdivided surfaces unless you refine the control mesh first. As a workaround, you can refine meshes, export, and undo the refinement.
Update: the new data directory locations may require you to re-enter your registration info. Sorry about that little hassle.