|10 October 2015||#16|
Senior Matte Painter
Mr. X Inc.
Join Date: Apr 2005
HYPERNURNIA - New Work by Mathew Borrett
Dear Pixel Folks of the known internet,
The amazing Mathew Borrett has taken his digital environment work to the next level and is currently exhibiting in Toronto!!
The opening night party is on Friday, October 9th, from 6pm to 9pm.
Show runs from October 7th to 31st, 2015
The Red Head Gallery
401 Richmond St. West, Toronto, suite 115
Gallery hours: Wednesday to Saturday, 12-5pm
Make sure to check it out, it's quite a unique event.
Originally Posted by yonderbean: The texture work was relatively simple. I relied a lot on actually geometry. The few images were used with tiling cubic projection (such as a few layered up to build up a rough concrete look). I used Modo's variation texture node to add random colours on a per-mesh part or per item basis to add a lot of randomness. Probably 50+ shaders in the final. No UVs at all. I relied on sculpted detail on the concrete - no displacement maps, just straight geo spat out of 3D Coat and optimized in Balancer (and yes this made the viewport extremely laggy by the end so I had to keep most items invisible most of the time). A lot of colour nuance is added by the HDR sky image as well.
As for photoshop, I painted some minor elaborations here and there where the 3D didn't quite hold up, including leafing out some of the vegetation. And added the geese and hawk. I also added a fair bit of atmosphere using masks I made out of the zdepth render below (which is the only extra output I used other than the beauty).
"Wet clay" version:
Raw Render out of Modo (no photoshop):
I'm making a movie!!
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