CGChallenge XXVII - TEN Apostles - Henry Pashkov

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Old 01 January 2013   #16
I changed the provision of the ship in the foreground. And dust loop - "dipped" a little.
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Old 01 January 2013   #17
Hey , great work on this. I think that some tweaks to the background could make a big difference although I really like it on its own. Maybe just change (by color correcting) the planets colors abit so it is different from the galaxy dust field(purple-ish).
Also I would tend to think something in the extreme foreground on the lower right side of the image would give some more depth to the image. You could also place some of these ships much further back into the scene to help out with the 3d depth.
Great job and good luck.
 
Old 01 January 2013   #18
One more candidate for addition to scene.
Mobile hospital "Healer".

I.e. ships not simply battle to someone.
They punch blockade.
Releasing a way to the ship to hospital.

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Last edited by Strannik : 01 January 2013 at 08:34 PM.
 
Old 01 January 2013   #19
Something it seems here the such.
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Old 01 January 2013   #20
Hi,

more depth and perspective will be more dynamic.
All the best.
 
Old 01 January 2013   #21
Small shifts, illumination from explosions on cases of the ships, the general color correction
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Old 01 January 2013   #22
It is a little more changes.
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Old 01 January 2013   #23
Finishing touches -
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Old 01 January 2013   #24
Only 2 days to go!

Hi,

This is just a general message to everybody in the forums to remember to upload their deliverables to the Challenge engine (http://challenge.cgsociety.org/ten). Only 2 days to go!

Please ignore this message if you already have.

Good luck, Mike
 
Old 01 January 2013   #25
Final version of work.

I added same Cruisers and Battleships on a far background.

For harmony of sizes of the ships.

I added still explosions, patches of light and any trifle all over the light deep.

Thanks for your attention!

Good luck all at competition!
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Old 01 January 2013   #26
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