viewport 2.0 ibl and its workflow

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  07 July 2013
viewport 2.0 ibl and its workflow

Hey all,

Does anyone know how to use the diffuse>IBL and lightmaps?

I'm curious if it allows viewport 2.0 IBL lighting. For example using a image of a park @ different exposures to light a character & have it look unified in View Port 2.0

any input is apprecitaed
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  07 July 2013
You can supply a cube map (dds file) or latlong or spherical map to light your objects yes.
You can also use scene lights on top of that or just set each of the 3 lights to disabled.
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-Kees
 
  07 July 2013
Originally Posted by kees: You can supply a cube map (dds file) or latlong or spherical map to light your objects yes.
You can also use scene lights on top of that or just set each of the 3 lights to disabled.


gotcha, I'm experimenting with it. Looks kinda shiny after I apply IBL Cube

thnks 4 the input..
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  07 July 2013
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