nCloth: moving transform constraint overshoots

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  03 March 2013
Question nCloth: moving transform constraint overshoots

Hey guys!

I have piece of cloth that is partially attached to an animated transform constraint.
This should force the constrained vertices to stay in the same place, relative to the constraint, right?

However, it seems that the faster the constraint moves, the more the vertices overshoot and move ahead of their constrained positions.
You can see it happening here: http://i.imgur.com/Tyl9GPc.gif

This is my hierarchy: http://i.imgur.com/sTDVfwp.png

You cna also see the locator directly linked to the constraint for reference.

I tried changing almost any parameter on the solver, cloth and constraint, including solver-iterations, cloth forces & dampening, constraint type & strength - nothing changed.

Is this common? I never noticed this before.
Do you know any way to get rid of this?
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Working with 3dsmax 2012 & maya 2014 on Win 7 64bit
 
  03 March 2013
Ok that was quick.

What I forgot to mention was that the same constraint was constraining multiple ncloth objects and it seems that this was causing the overshoot.
I did a quick test and the more ncloth object I had on the same transform constraint, the stronger the overshoot was.
__________________
Working with 3dsmax 2012 & maya 2014 on Win 7 64bit
 
  03 March 2013
Yes that's a bug. A workaround is to create a separate constraint for each nCloth then group all the constraints and animate the group.
 
  03 March 2013
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