|10 October 2013|
Oklahoma City, USA
Announcing Arnold Renderer Training + CINEWARE, After Effects, ZBrush and More
Build your creative skills in October with nine new courses featuring powerful applications, innovative workflows and professional pipelines in this week’s release.
Say hello to the powerful Arnold renderer with an Introduction to Arnold for Maya. Learn about Arnold's specialized light attributes and other invaluable tools and features that are why top studios and artists love it.
Get Started with CINEWARE in After Effects and familiarize yourself with the innovative workflow between After Effects and CINEMA 4D. Begin using 3D in your After Effects projects and learn how easy it is to interchange elements between these two applications.
Create your own fantasy creature by using animal references in Creating an Armored Beast in ZBrush. Watch how to quickly create accessories and armor for your creature and use these techniques to create more creatures of you own.
Master a Professional Tracking Pipeline in Maya and SynthEyes. Start the course by preparing your footage for tracking, then create the correct scale camera in Maya, and build out a whole 3D scene based on the camera that you track.
More Highlights from This Week’s Release:
Drawing Character Model Sheets in Photoshop
Sculpting Human Hands and Feet in ZBrush
Painting Realistic Skin in MARI: Hands
Creating a Wood Frame Model in Revit
Creating User Feedback in Unity
Make sure to watch the October new-training video and see all of the latest releases.
Keep learning and growing your skills, join Digital-Tutors today and complete access to the Digital-Tutors training library.
More great training comes your way next week.
Want to try Digital-Tutors training? Open a demo account and access select courses and lessons throughout the library for free.
Let us know what training you'd like to see next, submit a training request.
Come see the largest online CG training library today!
Last edited by Digital-Tutors : 10 October 2013 at 03:05 PM.
|10 October 2013|
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|