|06-26-2006, 06:46 PM||#1|
Join Date: Dec 2005
float the fracture
Is there any way of converting the fractured object in to particles. So it can be control by the PF system. bassically my idea is to do some tonado testings which are the object fragments to drips aprt from the main object(s).
|06-28-2006, 10:30 AM||#3|
Join Date: Jan 2006
In A.mckay's fracture video he uses a script, which takes the fragments of the quickfrag(which you can get on his site www.allanmckay.com ), and assigns their shape to the geometry of the particles.
all you have to do, is quickfrag your object, keep all fragments selected, center pivot, reset x scale.
then put the attached file in the birsthscript, and show as geometry.
...and hide all the fragments in you scene.
sometimes, the pflow will not show them...but mostly it works
|07-04-2006, 01:56 PM||#5|
Join Date: Sep 2003
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