General approach to modeling this auto body? Maya

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  07 July 2013
General approach to modeling this auto body? Maya


I'm can do some basic modeling but began to try this vw bus body. I am not sure what the best approach is for creating this shape. I set up image planes and I started with a square poly doing extrusions and moving vertex points onto the profile, but I ended up getting to this squared edge shape.

Should I be using a set of curves on each profile or something else? Just a bit hung up on the best approach.

Any help is appreciated, thanks.

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