CGTalk > Techniques > Animation
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 02-25-2013, 10:05 AM   #1
New Member
Quiryat Shmonah, Israel
Join Date: Feb 2013
Posts: 1
Post Animation glitches while exporting to FBX in 3Ds Max

Hello. I'm trying to export several animations together to FBX format and i notice that in some part of the animations where it must be played as loop my character's body have incorrect fast movement. There is no such problem in Max file, only in export. Rig done with regular bones.

Also it happened to me with my CAT rig before.

If someone knows what is it and how to fix that, please help.
Old 03-03-2013, 04:01 AM   #2
YashaP's Avatar
Yasha Peiros
Melbourne, Australia
Join Date: Mar 2012
Posts: 356
Double check the frame rate of the export.
Old 03-03-2013, 04:01 AM   #3
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,479
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:16 PM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.