Viewport doesn't match to render view

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  4 Weeks Ago
Viewport doesn't match to render view

Hello,
Can you tell me why if use the "horizontal correction" in regular physical camera (3ds MAX 2017) the preview in the viewport doesn'tmatch with the actual render?????
As you can see in the following image there should be a little gap between the frame and the box there isn't in the final render
Just for the records:
-Safe Frames panel is ON
- The View to Render is unlocked
- Camera doesn't have any modifier

 
  4 Weeks Ago
hmm...
Despite what you say it doesn't look like the Safe Frame view is on. But I notice that the view is disabled, try reactivating it and see if it updates.
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  4 Weeks Ago
The previous screenshot was with the SHIFT + T off actually but as you can see in the following new example the issue is still persisting:

 
  4 Weeks Ago
Are you using lens distortion?

edit;
Ah, nevermind I see you are using tilt correction, which also might be the cause... Try disabling it and compare

Last edited by ACiD80 : 4 Weeks Ago at 04:20 PM.
 
  4 Weeks Ago
HI,

I just tried to replicate your scene and I couldn't reproduce your error.

Then I noticed that you have 'Horizontal Tilt Correction' set to -0.35. This is what causing it, I don't know why it's doing it, set it back to 0 and it should be OK.

My guess is that it applies a transform that the viewport can't match.
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  4 Weeks Ago
Originally Posted by garryclarke: HI,

I just tried to replicate your scene and I couldn't reproduce your error.

Then I noticed that you have 'Horizontal Tilt Correction' set to -0.35. This is what causing it, I don't know why it's doing it, set it back to 0 and it should be OK.

My guess is that it applies a transform that the viewport can't match.[/table]
I cannot set back to 0 the "horizontal tilt correction" Because I need this kind of correction for a scene I'm currently rendering.

Last edited by marcopaffi : 4 Weeks Ago at 04:33 PM.
 
  4 Weeks Ago
Have you tried setting the tilt correction to 0 and placing a skew modifier on the camera to replicate the horizontal shift? There were issues with the 2016-17 physical camera that I don't think were fixed until 2018.
 
  4 Weeks Ago
Originally Posted by gfh: Have you tried setting the tilt correction to 0 and placing a skew modifier on the camera to replicate the horizontal shift? There were issues with the 2016-17 physical camera that I don't think were fixed until 2018.

Bingo!
Thanks a lot gfh!
It's seems a kind of a bug o something similar. SKEW modifier works alright.

Thanks a lot again
 
  4 Weeks Ago
Looks like you have clipping on, check the Miscellaneous tab and switch off clipping if its on
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James Vella
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  4 Weeks Ago
Originally Posted by NorthernDoubt: Looks like you have clipping on, check the Miscellaneous tab and switch off clipping if its on[/table]

No clipping activated in the camera
 
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