|02-25-2014, 02:31 PM||#1|
Game Design & Computer Simulation Major
Join Date: Apr 2013
T-Pose vs Relaxed Pose
I have some questions about the T-Pose and relaxed pose (45 degree angle, perhaps elbows slightly bent, hand relaxed, etc.)
If i'm going to go about modeling the model, and I wanted it posed in the relaxed position, do I model it in the relaxed position already? or model it in the T-Pose and pose it after blinding, then proceed with the skinning.
Lets say i modeled it in the relaxed pose, then places the joints down to match the model.
Now all of my joints are at obscure angles. If this is my bind pose, and my rotations are zeroed out here, isn't that kind of bad?It seems that the T-Pose is in the best position to know the angles.
I know a relaxed pose is better for deformation purposes, but would it make more sense to just do the skinning and correctives in the relaxed pose, then pose it in a T-Pose? And how would you do that, move it and zero the rotations?
What do people normally do here?
|02-25-2014, 08:07 PM||#2|
Sunny Isles, USA
Join Date: Nov 2011
1. You can model however you like, but bind it in the relaxed pose.
2. You can freeze transforms on joints, it will freeze rotates and flush them into joint orient. Check the freeze transformations options. Think this covers 3 as well.
|02-26-2014, 08:42 AM||#3|
Johannesbrug, South Africa
Join Date: Aug 2012
I agree with koldred...
The only time a T-Pose will save you a few headaches, though, is when you're either working with mocap data, or rigging with humanIk.
|02-26-2014, 08:42 AM||#4|
Join Date: Sep 2003
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