CGTalk > Software > Autodesk Maya
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 04-08-2013, 10:23 PM   #1
Lazar
Veteran
 
Lazar's Avatar
portfolio
Stepan Prokop
Student
Prague, Czech Republic
 
Join Date: Aug 2003
Posts: 55
Send a message via ICQ to Lazar
Unhappy NURBS Extrude

Hello,

simple question: how to extrude nurbs plane like I would extrude normal polygone plane?

I have this nurbs obj and I want to to have it e.g. 9 units thick...



thank you :/
__________________
I love Maya
 
Old 04-08-2013, 11:31 PM   #2
republicavfx
Expert
 
republicavfx's Avatar
portfolio
Scott Turner
Generalist/ Coordinador Animación 3D, Instituto Arcos
Vina Del Mar, Chile
 
Join Date: Mar 2004
Posts: 649
you cant really extrude like in polys but

two methods which come to mind:

1. edit nurbs/ duplicate surface then build lofts between the resulting edges

2. model it in polys how you want it then convert to subd then convert to nurbs
__________________
Scott Turner
http://www.republicavfx.com
 
Old 04-09-2013, 09:13 PM   #3
Lazar
Veteran
 
Lazar's Avatar
portfolio
Stepan Prokop
Student
Prague, Czech Republic
 
Join Date: Aug 2003
Posts: 55
Send a message via ICQ to Lazar
Hello Blade,

thank you for your answer! I was actually thinking about this way. I was just wondering if it is there something more accure...

have a nice day

Stepan
__________________
I love Maya
 
Old 04-10-2013, 01:05 AM   #4
JasonA
Expert
 
JasonA's Avatar
portfolio
Jason Adank
3D Artist
Portland, USA
 
Join Date: May 2002
Posts: 2,331
You can create the 'inner' surface by offsetting one from the original and specifying the gap distance.

>Edit NURBS>Offset Surfaces (option box, specify offset amount).

From there I'd loft each of the 4 sides individually to create the side surfaces.
 
Old 04-10-2013, 01:05 AM   #5
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:33 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.