Nurbs Planar Issue

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Old 03 March 2013   #1
Question Nurbs Planar Issue

Hey Guys & Gals,

I have been creating some simple Illustrations in Adobe Illustrator and importing them into Maya.

Once I have imported the AI file (Which is saved as a version 8 Illustrator file) I then go to the surfaces menu. Surfaces>Planar... with the following options

Degree: Cubic
Curve Range: Complete
Output geometry: Nurbs.

As you can see in the image below the it files the Illustrator path quite well but when I enter shaded mode it appears that not everything has a face.







What am I doing wrong? Is it a case of bad vector paths or should my output geometry be poly's?

Thanks
Liam
Attached Images
File Type: png Screen shot 2013-03-15 at 22.54.49.png (16.5 KB, 26 views)
File Type: png Screen shot 2013-03-15 at 22.37.00.png (20.5 KB, 23 views)
File Type: png Screen shot 2013-03-15 at 22.36.51.png (24.4 KB, 23 views)
 
Old 03 March 2013   #2
have you ruled out camera clip plane errors making the hardware render jacked?
 
Old 03 March 2013   #3
Hi Jason,

Just Checked and the camera wasn't breaking the planes.

I basically started again and used Polygon, Quads. Count: 1000 - its done the trick but as this particular project needs to be animated I wanted to keep the poly count down.

I may go back to the other curves and do the same thing... trying to work out best work flow.

Thanks again
Liam
 
Old 03 March 2013   #4
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