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Old 03-15-2013, 11:01 PM   #1
Oh yes.
United Kingdom
Join Date: Dec 2006
Posts: 92
Question Nurbs Planar Issue

Hey Guys & Gals,

I have been creating some simple Illustrations in Adobe Illustrator and importing them into Maya.

Once I have imported the AI file (Which is saved as a version 8 Illustrator file) I then go to the surfaces menu. Surfaces>Planar... with the following options

Degree: Cubic
Curve Range: Complete
Output geometry: Nurbs.

As you can see in the image below the it files the Illustrator path quite well but when I enter shaded mode it appears that not everything has a face.

What am I doing wrong? Is it a case of bad vector paths or should my output geometry be poly's?

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File Type: png Screen shot 2013-03-15 at 22.54.49.png (16.5 KB, 26 views)
File Type: png Screen shot 2013-03-15 at 22.37.00.png (20.5 KB, 23 views)
File Type: png Screen shot 2013-03-15 at 22.36.51.png (24.4 KB, 23 views)
Old 03-16-2013, 01:26 PM   #2
JasonA's Avatar
Jason Adank
3D Artist
Portland, USA
Join Date: May 2002
Posts: 2,354
have you ruled out camera clip plane errors making the hardware render jacked?
Old 03-16-2013, 03:43 PM   #3
Oh yes.
United Kingdom
Join Date: Dec 2006
Posts: 92
Hi Jason,

Just Checked and the camera wasn't breaking the planes.

I basically started again and used Polygon, Quads. Count: 1000 - its done the trick but as this particular project needs to be animated I wanted to keep the poly count down.

I may go back to the other curves and do the same thing... trying to work out best work flow.

Thanks again
Old 03-16-2013, 03:43 PM   #4
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