texture rate in maya 2013 not working

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  09 September 2012
texture rate in maya 2013 not working

I am unsure if this is a bug but now I cant use a custom texture sequence in a file node to emit particles.

It will only work if I stop playback and start again or go frame by frame.
Has anyone had this problem?
I use this all the time, first time it has happened to me.

I have seen other threads talking about this

http://forums.cgsociety.org/showthr...ht=texture+rate

but they are only prove it works with maya procedural textures, which work fine.
 
  09 September 2012
There have been some developments on this subject since then.
http://forums.cgsociety.org/showthr...?f=86&t=1061982
While the focus of this is nCloth stuff...the suggestions are valid solutions.
You can start by just making sure the texture is visible and updating in the viewport.
Using the suggested methods. Or go for the nuclear option and try customizing the included expression for your file node.
 
  09 September 2012
thanks animatedfox, it ended up being the hardwareTexture resolution on the shader as long as its not on default it worked, did not have to go to as far as changing the expression in the node. I do have to say that this way it does become slower to sim

thanks
 
  06 June 2013
Question

Originally Posted by fxjungle: thanks animatedfox, it ended up being the hardwareTexture resolution on the shader as long as its not on default it worked, did not have to go to as far as changing the expression in the node. I do have to say that this way it does become slower to sim

thanks


Hi fxjungle I have had the same problem could you please give me a little more information as in how to change the hardware texture resolution this has been sending me mad trying to get a simple procedure to work properly.

Cheers
 
  06 June 2013
Hi, I cant really remember my specific situation, it was last year, but I remember that it had to to with the display option on the Lambert material I was using

if you go to Hardware Texturing and play with text channel, res and filter you might be able to work

if that dosent help let me know your particular situation, maybe a sample scene and I will help you out.

Also, I think I was on 2012 at that time on a different machine, now I am on 2013 and I can't recreate the same issue
 
  06 June 2013
oh i see Im on 2013 I just attached the file sequence directly into the texture rate of the particles. ill try attaching a lambert instead. would i be generating via colour or alpha?? Thanks for your reply

 
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