|10-22-2013, 12:03 AM||#1|
Work in Progressportfolio
Portland, Maine, USA
Join Date: Aug 2012
I'm currently involved in an animation that requires me to create some hay - not hay bales or a hay field, but hay moving through a machine (a baler), which requires hair dynamics. I thought this would be as simple as using hair with a cloner, but now I'm discovering that there are some issues.
The following scene contains one of two methods I was able to discover that allowed for hair to exist with a cloner - placing the cloner inside a connect object, then growing hair on the connect. However, hair dynamics won't work with this technique as long as the cloned objects are in motion; in this scene, I'm using the cloner's "rate" parameter to add motion.
The second technique required the hair object to be inside the cloner, which would easily result in several thousand hair objects in the scene - which I sense would be problematic.
Any thoughts on how else I could accomplish this?
|10-22-2013, 10:03 PM||#2|
Join Date: Dec 2004
Not sure why it has to be hair ... popping a cylinder into a MG cloner
with random effector lets you dial up the numbers and animating the helix
will get all those elements to cyclone into a compact mass.
Here's some frame captures ... if it helps
iMac 3.06 ghz Intel Core 2 Duo / 16 GB / OS 10.9.5 / C4D StudioR12 / CS6
R.I.P. 11.02.11 ... my dear friend .
|10-23-2013, 01:48 AM||#4|
lover of gophers
Join Date: Mar 2002
Use splines instead of a hair object. You can use a hair shader on splines
|10-23-2013, 01:48 AM||#5|
Lord of the posts
Join Date: Sep 2003
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