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Old 10-30-2012, 10:39 AM   #1
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Vicky Singh
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Want to be a Organic & Hard Surface Modeler.

Greets to all the Senior member's and new comer's. I 'm looking to improve on my organic and hard-surface modeling skills but seems like i 've lost my flow on organic modeling probably due to lack of practicing and time.

I guess i need to start again from the scratch as i haven't done organic stuff for quite long time. Help me guys, Suggest me some nice tutorial's that i can follow to be able to model organic stuff accurately.
 
Old 10-30-2012, 11:16 AM   #2
musashidan
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Your first stop on your return journey should be Zbrush. Workflows have moved on now and a huge amount of traditional organic modeling has migrated to sculpt/retopologise.

There are hundreds and hundreds of tutorials out there. Free and paid. There's really no excuse not to learn!!
 
Old 10-30-2012, 02:39 PM   #3
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Quote:
Originally Posted by musashidan
Your first stop on your return journey should be Zbrush. Workflows have moved on now and a huge amount of traditional organic modeling has migrated to sculpt/retopologise.

There are hundreds and hundreds of tutorials out there. Free and paid. There's really no excuse not to learn!!


I would like to know more about the new workflows and basic concepts. Can you post me some links here?
 
Old 10-30-2012, 10:38 PM   #4
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Patrick Boisvert
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For organics you can't go wrong with this one:
http://www.marcusdublin.com/TutorialsselectionPage.html
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Old 10-31-2012, 11:30 AM   #5
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Quote:
Originally Posted by Psyk0
For organics you can't go wrong with this one:
http://www.marcusdublin.com/TutorialsselectionPage.html


Yeah! I remember that tutorial from years back. I even remember emailing Marcus for some advice. My comment above was more aimed at production models rather than game models. Which raises a good point....

@OP, what purpose do you intens the models for? Games, Illustration, production?
 
Old 10-31-2012, 11:30 AM   #6
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