T-Gen released

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  10 October 2007
T-Gen released

T-Gen has finaly been released. Regular T-Gen price is 119 EUR, however you can buy T-Gen now for promotional price 99 EUR (lasts until October 25,2007)
To buy it now follow this link:

T-Gen is first tree and plant generator plugin fully integrated into XSI architecture. Over 80 appearance and distribution parameters, full utilization of XSI curves and node-based hierarchy ensures great flexibility and huge possibilities while creating your own trees and plants.

One of the key features of T-Gen are:

To see more examples of plants and trees created using T-Gen go to :

Thank you for your support

  10 October 2007
congrats on releasing this! and good luck!

doer of things somewhat technical
  10 October 2007
Excellent! This is definitely on my "must have" last.
  04 April 2008
I have a little technical question:

Is T-Gen procedural or l-system based?
  05 May 2008
Originally Posted by JayHoo: I have a little technical question:

Is T-Gen procedural or l-system based?

Hi, propably closer to procedural. L-Systems weren't very suitable for me in XSI enviroment.

  08 August 2008
Hi there !
there is new version of T-Gen ( v1.04) available now. You can download it from here

I have added new "Min branch length" parameter. All branches and leaves with length below this value
will be not computed. This also fixes the bug that causes problems when rendering branches and leaves
with very small length. In some cases animation speed should be greatly improved too.

Supported XSI versions : XSI 5.11, XSI 6.02, XSI 6.02(x64), XSI 6.5, XSI 6.5 (x64), XSI 7.0, XSI 7.0 (x64) ( I have not yet compiled version for XSI 7.0, but 6.5 addon is working fine in XSI 7.0 )

You can also buy T-Gen now for 59.90 EUR ( this limited offer last until end of august !! )

  08 August 2008
Hi Kaol,

My finger is over the purchase button, but I've got a few questions.

What's your policy for upgrades?...free till version 2.0?

Are you planning on adding much additional functionality now that ICE
may offer better access to low-level control? (I'm thinking specifically
about things like creating billboards from branch/leaf groups or other
game-engine-handy possibilities...but perhaps this is XSI 7.01 stuff when
geometry can be created and not just manipulated--dunno how much
opportunity you've had to play with ICE) Do you have other ideas or a
roadmap for future version enhancements related to ICE?
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