Wizard low-poly WIP

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Old 09 September 2012   #1
Wizard low-poly WIP

Hello, first post on CGS. Nice to meet you all.

I have been working on developing very low poly (< 1500 quads / 3000 tris) game characters and recently on this one:




Currently 1300 quads, I want to add extra details to the face, add hair and such, which will all take it much closer to my <1500 goal. With that in mind I'm finding it a fun challenge to try to keep the polycount low in other areas.

Critique on the legs at the front, and how they attach under the cloak would be appreciated. Wondering if there should be more cloak material covering it lower towards knee or not. Also can the attachment towards the legs be improved, will it animate badly like that?

Thanks for any critique
 
Old 09 September 2012   #2
So far for the count you are trying to keep it looks good. If you want to the cloak to move better you might need more polys for animation but overall he looks good.
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Old 09 September 2012   #3
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