|03-27-2013, 05:23 PM||#1|
Join Date: Feb 2008
similar "Wang tile" texturing with Sketch´n´Toon Shader
I was experimenting a bit, with distributing textures over a surface.
When you have large grounds in arch.-viz or large buildings, sometimes
it is better to use real fotos as textures, instead of noise-shaders.
I found a way to do a random distributed texturing with Sketch´n´Toon.
Inside the C4D-file you can see how it works: Cinema 4D file
We know, that we have a powerful plugin for that:
http://www.tools4d.com/?page_id=2974 (Tools4D Texture Remapping)
With that plugin you can do a lot more, cause it has loads of abilities.
My workaround is not so powerful, but for fast small things, it could be
useful. I don´t know if there exists a better way. Hope you like it. Maybe
some of you can find a better solution or better adjustments within the
Cinema4D tools / Sketch´n´Toon shader.
|03-27-2013, 08:08 PM||#2|
Animator / Teacher / TD
Los Angeles, USA
Join Date: Aug 2002
Thanks for posting this! It's an elegant solution. I really appreciate being able to create as many effects as possible with the native application (especially render-time effects) as it makes handing files to clients much easier.
|03-30-2013, 10:45 PM||#6|
Join Date: Feb 2006
hi, another way is to use things-on-surface plugin.
nice S&T set-up, although too complex, i personally use hatch shader in a more straight-forward way when mixing procedurals.
iconpoetry is practicing serious fun.
|03-31-2013, 01:14 PM||#8|
Lord of the posts
Join Date: Sep 2003
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