similar "Wang tile" texturing with Sketch´n´Toon Shader

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  03 March 2013
similar "Wang tile" texturing with Sketch´n´Toon Shader

Hi all,

I was experimenting a bit, with distributing textures over a surface.
When you have large grounds in arch.-viz or large buildings, sometimes
it is better to use real fotos as textures, instead of noise-shaders.

I found a way to do a random distributed texturing with Sketch´n´Toon.
Inside the C4D-file you can see how it works: Cinema 4D file

We know, that we have a powerful plugin for that: (Tools4D Texture Remapping)
With that plugin you can do a lot more, cause it has loads of abilities.

My workaround is not so powerful, but for fast small things, it could be
useful. I don´t know if there exists a better way. Hope you like it. Maybe
some of you can find a better solution or better adjustments within the
Cinema4D tools / Sketch´n´Toon shader.

  03 March 2013
Thanks for posting this! It's an elegant solution. I really appreciate being able to create as many effects as possible with the native application (especially render-time effects) as it makes handing files to clients much easier.
  03 March 2013
I am glad, if it serves its purpose
  03 March 2013
Thanks for the file. Clever use of S&T. I never would have thought to do this.
  03 March 2013
Thanks. You can copy&paste the S&T stack into the bump-channel,
as you may guess. It gives you an additional realistic look.
  03 March 2013
hi, another way is to use things-on-surface plugin.
nice S&T set-up, although too complex, i personally use hatch shader in a more straight-forward way when mixing procedurals.

iconpoetry is practicing serious fun.
  03 March 2013
Interesting plugin "things on surface".

Sadly it has not the powerful distributing controls as the S&T - shader.
For example rotation-control of the patterns are not possible with t-o-s.
  03 March 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:11 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.