CGTalk > Software > Autodesk Maya > Maya Character Setup
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 10-03-2012, 04:53 AM   #1
Freelance Animator/Rigger
Horganovski's Avatar
Brian Horgan
Dublin, Ireland
Join Date: Apr 2007
Posts: 4,953
Face GUI and Multiple Copies of the same rig?

I have a face GUI, it's a camera basically, high up in the scene away from the character meshes, looking at a bunch of curves that are hooked up to drive the face rig.
If I reference another copy of the same rig into the scene though I'll end up with two GUI cameras right on top of each other in world space which means the animator can't select the curves for one character cleanly anymore.

Edit - I found a simple solution, just build a check for multiple GUIs into the GUI script itself.. obvious really..d'oh


Last edited by Horganovski : 10-03-2012 at 05:36 AM.
Old 10-03-2012, 04:53 AM   #2
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:29 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.