Wayne's Free Zbrush Hair to Spline 3dmax plugin

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Old 01 January 2012   #1
Wayne's Free Zbrush Hair to Spline 3dmax plugin

Wayne's Free Zbrush Hair to Spline 3dmax plugin

LINK


This is as special thanks to zb users for being considerate about the recent free mudbox videos. Knocked it in an hour tonight ....available at link given. It works fast and in a single click..and its free.

Wayne...
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Old 01 January 2012   #2
Shit Wayne, you cant stop giving.

I bet that other guy is a bit pissed seeing as he is charging for it. Couldn't knock out one for C4D could you?
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Old 01 January 2012   #3
Originally Posted by grrinc: Shit Wayne, you cant stop giving.

I bet that other guy is a bit pissed seeing as he is charging for it. Couldn't knock out one for C4D could you?


Doubtful as my knowledge of coding in C4d is about the same as my ancient greek...very very limited lol. I wasn't aware anyone was until I read your comment.... still though it was only an hours worth of dicking around to make this, so not exactly worth charging for in my opinion. (I'd hinted at making this back when they 1st mentioned hair in zb....so should still be on my twitter stream along with how I was going to do it....although you'd have to wade through alot of crap of mine to find it probably lol.)


Wayne...
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Old 01 January 2012   #4
Wayne,

Awesome, thanks very much for the tool... much appreciated!

Cheers,

Joe
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Old 01 January 2012   #5
This is very generous of you. Thank you.
 
Old 01 January 2012   #6
Thanks as always mate.
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Old 01 January 2012   #7
Very generous of you, many thanks!
Any chance you could wip up a Maya version?

Cheers!
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Old 01 January 2012   #8
Hi Wayne,

Thanks for this - it prompted me to finally give fibre mesh a go! Unfortunately the script has a couple of problems, mainly that it doesn't generate the splines in the centre of the geometry (not a big deal) and it leaves an extra edge at the base of each hair.

Not wanting to look a gift horse in the mouth, I've had a crack at my own version which should speed things up a little & hopefully address the above two little niggles.

I'm by no means a coder & it didn't take me long so this is bound to be improved by someone who actually knows what they're doing
Attached Files
File Type: zip AJ_FibreMesh.zip (780 Bytes, 97 views)
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Last edited by AJ : 01 January 2012 at 04:10 PM.
 
Old 01 January 2012   #9
Wayne, you alright.
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Old 01 January 2012   #10
much good karma! Humble thanks (again)
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Old 01 January 2012   #11
People may want to trim down the amount of Splines as the fibermesh can come through with a lot of detail - so this quicky will halve the amount.

(You should be able to change the by -2 to -3, -4 etc to take away a third or quarter.)


(
clearlistener()

fn deleteSplines sp  =
 (
	 
   num = numsplines sp

	for i = num to 1 by -2 do
	 (
		 deletespline sp i
		 )

	updateshape sp
 ) 
 deleteSplines $ 
)
 
Old 02 February 2012   #12
Wink

Mr. Wayne,

Hola.


Just seconding the previous gentleman's inquiry (request) about a version for C4d and Maya.
Are you down for a similar hair to spline script for those apps? Would be more advantageous than me having to get 3ds Max just for that.


Very curious.

Thx

Last edited by trashtalk : 02 February 2012 at 02:04 AM. Reason: forgot something
 
Old 02 February 2012   #13
For a Maya version in Python-format check here: http://forums.cgsociety.org/showthr...786#post7231786

Cheers!
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Old 09 September 2012   #14
Thanks for the script!

Unfortunately I'm getting the following error:

" MAXScript MacroScript Error Exception: -- Unknown property: "setRingShift" in $selection <<
"

Any idea why? I'm running Max 2011 x64 and I just updated with all the SPs and everything, but it still fails
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Old 09 September 2012   #15
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