Texturing issue with smooth objects (3d coat)

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  07 July 2012
Question Texturing issue with smooth objects (3d coat)

Hi this is both a 3dCoat and LW question.
Q: So I import my objects from LW to 3DCoat to UV and texturing (and ofc subdivide it in 3Dcoat so its like subtatch in Lightwave. I do my texture and export the object "Low-poly" and open it up in LW and hit the tab-key for subtatch ...and the texture is deformed!!
So mainly this is a issue with 3D-Coat and Lightwave calculates smothing differently which leads to the texture to deform? not sure tho.

So my brother found out a work-around solution that he explains in this video but is there any better solutions for this problem ? Is there a way you could do it without this work- around ?

Lightwave Fan & Maya User
  07 July 2012
Bring up the vmaps panel (F8)... select the appropriate UV, change the type to subpatch.
My site - Character, rigging, and animation stuff.
  07 July 2012
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