Texturing issue with smooth objects (3d coat)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  07 July 2012
Question Texturing issue with smooth objects (3d coat)

Hi this is both a 3dCoat and LW question.
Q: So I import my objects from LW to 3DCoat to UV and texturing (and ofc subdivide it in 3Dcoat so its like subtatch in Lightwave. I do my texture and export the object "Low-poly" and open it up in LW and hit the tab-key for subtatch ...and the texture is deformed!!
So mainly this is a issue with 3D-Coat and Lightwave calculates smothing differently which leads to the texture to deform? not sure tho.

So my brother found out a work-around solution that he explains in this video but is there any better solutions for this problem ? Is there a way you could do it without this work- around ?

Lightwave Fan & Maya User
  07 July 2012
Bring up the vmaps panel (F8)... select the appropriate UV, change the type to subpatch.
My site - Character, rigging, and animation stuff.
  07 July 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:11 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.