Lighting Challenge #20: The Shop Girls

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  11 November 2009
Jeremy is just busy, I dont' think disappointed. This ware really a huge challenge and it give a taste of what it means to completely light a scene. and It was also kept "simple" (simple character.. do you ever thing what it does mean to make a "realistic" skin shader for characters ? do you have the idea that when you look at those fancy trailer in videogames it can keep 40 people busy for 3 months !) so just leave Jeremy rest a bit and we all have fun in next challenge.

One think that I dont' share lately in the forum is the attitude about the "final gallery". Even if this is a challege we all like being in a "workshop" where everyone does it's work and share tips with other. I rather prefer think this as a class than a real competitive enviroment.. but oh wll probably this is just my opinion. So dont' focus on "the final gallery" just have fun and learn !

(my two cents)
  11 November 2009
@djprasun: By telling me I did good when I didn't just because it was challenging, I will never EVER improve.

@jojo1975: One thing I think about that 40 people 100 months skin shader.
I think first you light the scene, then you worry about the shaders and glow flare glare and all that (which I love btw ). The challenge itself is about lighting, I think that's the hardest part since you won't have to worry writing complex shaders. Even with all in grey lambert with a good lighting it will look amazing.

And I think you are right about the workshop thing. You can not focus on the gallery, but instead learn a lot from the critiques. There is a lot of info around this thread, that is true.
  11 November 2009
Originally Posted by djprasun: @Yeminius- Your point of view might have been different, my friend. If you have attempted this challenge then you would realize how difficult this challenge was. No offence but you should realize that those who have attempted this challenge have went through hell to bring life in their scene, even with cartoony characters. I would say this is the most challenging scene yet, it is literally a 'lighting challenge'. Quality differs from challenge to challenge. My favorite is the film noir challenge. But you should realize that this challenge is much tougher than it looks. Thats my point of view. I think everybody did a really good job. I don't see why Mr. Birn will be disappointed.

I have also same opinion just what djprasun said. Really ! This challenge was much tougher than its looks, specially bringing a realism to the scene. I have also another point to comment that, this challenge was called "The Shop Girls", and many of the participants have posted their images without those girls or any other models. I mean this changes the theme or main concept of the scene ! This can be done ?

My Demoreel (MAY 2010)
  11 November 2009
Originally Posted by Kringle007: Here is my submission. I was going for a supernatural lighting situation. Feedback would be appreciated.
Maya 2009, Mental Ray, Photoshop

I think it's great. Maybe you could use some vignetting from the left to make the monitor not so uniform.
  11 November 2009
Originally Posted by RockstarKate: This looked fun so I decided to give it a whirl. I wanted to make a very colorful sort of Halloween Boutique concept. Didn't want to spend a lot of time on modeling, so I spent about 30 min rearranging the scene and editing the clothing on one of the characters. Then I spent about 2 hours on materials and lighting, render (5 min) little bit in PS, and here's my entry! C&C welcome
3DS Max 2010, Mental Ray

That's great. I think you could make several lamps broken, and maybe tilt the camera. And something in the center, or close to it to stare at.
  11 November 2009
Thumbs up

Originally Posted by sunhe:

This is the final render. just added a bit rim light on the right arm, as the red exit is not strong enough to make a huge intensity. Thanks for all of you guys comments. Cheers !

That's terrific work!
  11 November 2009
Originally Posted by Voigg: Here is my finished render let me know what you think.

I think the white light in the center is too white, maybe give ti some color. Yet I would cut th efill light from the sky a bit to make the image more contrasty. Either that that, a really impressive work.
  11 November 2009
Originally Posted by kanooshka: Here's most likely my last render. I didn't get to work on it as much as I had hoped but, that's okay. If anything it was a big learning experience. I also broke the image up into render layers with a separate lighting rig for each character and the environment. Let me know if you'd like me to post any details.

High Resolution:

I think you overdone it a bit. The stall (in the windows where goods are placed, sorry my english) lights looks a bit too bright to me... maybe you could make them in a subtle shade, so the audience watches characters mainly. The rims and key lights are of the same intensity, yet on both characters. Either make one of them brighter than the other, or make a 2-light setup, when the inverse-square falloff makes the closest rim beighter and further key darker. At least I would make rim lights a bit duller. Also your background spotlights have quite sharp falloff, which a bit distracts from the characters. Maybe you could use the shadow perspective principle by making distant shadows softer and closer (or more important) sharper. Either that that, it's a good work with good lighting understanding.

Last edited by mister3d : 11 November 2009 at 03:16 PM.
  11 November 2009
Congratulations on a terrific challenge!

I have put up a gallery with a few great images from this thread:

This thread is locked, but as always, the 3D scene files remain available for download for anyone who wants to try lighting this scene.

Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
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