VSS Vitorez

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  04 April 2013
VSS Vitorez

I'm a beginner modeller and this is a sniper rifle which i loved in STALKER games and wanted to recreate it in 3ds max. here are some shots of the rifle itself. i'm still working on the scope.

I know i should post references as well, but i found it hard to find good quality photos so i was using a lot of pics (some of them were photos of ASG replicas so there may be some diffrences) but majority of them are here:
http://www.winzipification.com/Refe...VSS%20Vintorez/






and here are some wireframes (i know they are crap, but i don't really know how to make good wireframe renders)




the rifle is about 15k verts at the moment. i wanted to import it to ZBrush to smooth it, add scratches, serial numbers and bake normal maps out of it. But i'm having a problem with subdividing it, because some tris are very big and some are very small. What's the best way to do the retopology without loosing hard edges?
 
  share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:37 PM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.