VSS Vitorez

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  04 April 2013
VSS Vitorez

I'm a beginner modeller and this is a sniper rifle which i loved in STALKER games and wanted to recreate it in 3ds max. here are some shots of the rifle itself. i'm still working on the scope.

I know i should post references as well, but i found it hard to find good quality photos so i was using a lot of pics (some of them were photos of ASG replicas so there may be some diffrences) but majority of them are here:

and here are some wireframes (i know they are crap, but i don't really know how to make good wireframe renders)

the rifle is about 15k verts at the moment. i wanted to import it to ZBrush to smooth it, add scratches, serial numbers and bake normal maps out of it. But i'm having a problem with subdividing it, because some tris are very big and some are very small. What's the best way to do the retopology without loosing hard edges?
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