Iraqi mocap test بدلة تحريك الشخصيات الثلاثية الابعاد &a

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Old 11 November 2012   #1
Iraqi mocap test بدلة تحريك الشخصيات الثلاثية الابعاد &a

Hi .........
this is the 1st test of my new project (Iraqi MOCAP Suit) for 3D character and it is work directly in 3Ds MAX and MAYA ... without any plugin or scripting or any programing software and works fine in real-time and record animation by ordinary max key-framing system and need no data cleaning or studio setup or learning new software and can use 2048 animation channels at time !...
and the work is progress ..........

for more information:- +9647712589987
nawres102@yahoo.com

مرحبا ........
هذا اختبار اولي لمشروعي الجديد
بدلة تحريك الشخصيات الثلاثية الابعاد عراقية الصنع
وتتميز عن البدلات الباقية
بالدقة و عدم حاجتها لبرنامج خاص لها او اي سوفتوير وسطي بينها وبين الماكس و المايا وعدم احتياجها لما يسمى تنظيف البيانات بعد تسجيل الحركة وتعمل مباشرة في بيئة الماكس وفي الزمن الحي اي مثل التحكم بالالعاب وتسجل الحركة بنظام الكي فريم العادي للماكس وتعمل مع كل الاصدارات ممكن ادخال 2048 قناة تحكم في نفس الوقت ! وممكن اعادة تصميمها للأشكال غير البشرية مثل الحيوانات كالحصان و الديناصور وغيرة و الكائنات الخرافية او الالات والعمل جار ...........
for more information:- +9647712589987
nawres102@yahoo.com

https://www.youtube.com/watch?v=6X4...Ys&feature=plcp
 
Old 12 December 2012   #2
dont you need separate sensors for the finger joints? i can see that you are animating the fingers bending via slider voltage modulator (via set driven channels i assume), but are you somehow capturing the bending of the actual fingers? I would want my mocap setup to capture a different finger pose for say grabbing an apple vs a door knob. From what i see in your example, you need at least 9 more sensors.

looks pretty promising though, after dealing with so much mocap data that has no hands or feet
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Old 12 December 2012   #3
yes ... I can use more sliders and get more joint control
I buy 1.5 cm sliders for finger joints and try flex sensor but its not so tough ...
 
Old 12 December 2012   #4
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