How to clean up deformed rigs from animation

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Old 08 August 2013   #1
How to clean up deformed rigs from animation

I'm new to maya, and I was wondering how do you clean up the geometry that has been rigged and animated and gets some weird deformations on the geometry. Is there a tool in maya for that? Like something that smoothens out the mesh but preserves volume? How does one go about fixing that?
 
Old 08 August 2013   #2
Your weights are off on your verts. This is why your geometry is not deforming properly the way you want it to. This is a very heavy and complex subject on its own and I definitely recommend looking into it some more.

Heres a good video to get you started and explain some of it.
http://www.youtube.com/watch?v=5Ya_55B5XMg

Try that and see if painting the correct weights help.
 
Old 08 August 2013   #3
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