Horney Dragon

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  09 September 2006
Horney Dragon

This is a project I am doing just for fun. Its not orginal or anything but fantasy art is my favorite. I wanted to try making a high poly version and projecting the detail onto a low poly. Crits and workflow suggestions would be much apreciated.

Im basically finished modeling the head and now trying to bring the body up to the same level of detail.

Here is some concept art



And










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  09 September 2006
Oh that dragon's from a D&D poster...the model looks good so far, especially the head.
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  09 September 2006
Looks pretty awsome,
is that concept art your artwork?
it's pretty damn cool.

the 3d model looks good too,
I like how jagged it looks in the lowpoly cage, before smoothing,
would be nice to see some more of that jagginess retained in the smoothed model..
but not lowpoly jaggy, I just mean shape/form.

if that makes any sense.

anyways, i'd like to see what else you got comin up! keep at it.
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-Tomi
portfolio: TOMIAJAYI.com
 
  09 September 2006
The concept art is from the D&D Draconomicon (the book of dragons). This is actualy the blue dragon. It burrows in the sand, and its breath weapon is lightning.
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  09 September 2006
awesome work! I love the details of the head and the polycount seems reasonable.

I hope see some updates soon
 
  09 September 2006
Very nice! I really dig the topology of the head. Keep it coming.
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www.superostrich.net
Lead Character Artist, Neversoft
 
  09 September 2006
Oh MY!
I read "Horny Dragon"...
I was wondering ...man,what kind of game will THAT be. :o))

But i think you did an awesome job with the head!
I like the way his teeth "grew".
Nice job!
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  09 September 2006
Heres an update. dam shoulder and arm topolology gave me fits, I know it can be improved but I been looking at it so long I just cant see were.

I scaled the head down some, and added some definition to the front leg and shoulder.






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  09 September 2006
Really nice modeling, you going to zbrush it seems ideal for it.
 
  09 September 2006
Man, I didn't see this yet, it looks great. Would be nice if you can go in and sculpt it. That head is top notch, and I'm sure the body will be just as good before you finish.
 
  09 September 2006
Yes, its getn zbrushed and then projected onto a lowpoly mesh.
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  10 October 2006
heres an update. Gotta model the claws again.



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  10 October 2006
Im focusing on the anatomy around the wing/shoulder area right now. The current wings are placeholders and will be detailed more.

This first image is distorted from the perspective, so the porpotions look weird




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  10 October 2006
Nice work so far, the head is excellent, this one is just screaming out to be taken into Zbrush
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www.benjaminclark.net My Portfolio
 
  11 November 2006
Heres an update. This project has been a great learning experience for me. Zbrush is your friend. Still got a long way to go.


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