Blender Fork Bforartists Version 0.9.2

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Old 04 April 2017   #16
Fjuhec was so nice to build a Linux Binary of Bforartists 0.9.2. So we have now also a Linux Build available too. It can be found in the Download section.

Many thanks Francesc

https://bforartists.de/content/download
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Old 05 May 2017   #17
Originally Posted by Tiles: Now for the plugins. We have one special case so far where i was not able to fix the trouble maker. The Renderman addon crashes in Bforartists. And i haven't found the cause yet. But the very most Blender plugins will also work in Bforartists. ManuelBastioniLab does for sure.

The main reason why the one or another addon may fail in Bforartists is that we have removed some not longer necessary menus. Like the add menu in the header. And some addons may throw an error here when they try to register to the not longer existing menus. Those addons are easy to fix when that's the trouble maker. Hand me the addons over and i will try to fix them


I've finally gotten around to taking a look at bforartists. I certainly find it far more inviting at start-up than the current official blender release. I am also surprised at the number of blender forks, whether they are trying to change the user experience or simply offer a stripped down tool focused on specific use. Of the ones I've looked at bforartists still seems the one I'd be most likely to use regularly.

However, I've already run into one plug-in that doesn't seem to work in bforartists (shows as installed but cannot be configured). This adds to my concern about plug-in compatibility. You say you are able to modify each plug-in to work, and I do indeed see at startup some plug-ins are identified as being bforartists versions. But even if the majority of plug-ins do work without a hitch, the number that do not work could still be quite high. Wouldn't it be better to simply hide menus/menu items from the user while allowing them to still be called within blender by plug-ins? Have you documented the process by which plug-ins might be modified, to make it easier for plug-in authors to support bforartists? I would hate to see program development slowed by the need to convert incompatible plug-ins as they are identified and brought to your attention, and wonder how the authors of commercial plug-ins are likely to view their product (possibly) needing being modified specifically for bforartists compatibility.
 
Old 05 May 2017   #18
Hey Mogaloonie,

Thanks for your feedback. Would you mind to name the one addon that doesn't work for you?

We share your concerns about the plugins, and are still at investigating into this issue.

First, the very most addons works flawless with Bforartists. A few have an issue with the structure of the available menus though. Mainly one. The add menu in the header of the 3D view. We have removed it since it is one big double menu entry. And there was simply no place to add it elsewhere. It is obsolete. And why should we display an empty and obsolete menu in the UI?

The addons that comes with Bforartists are fixed to go around this issue already. Maybe we find a better solution here. We too want to be the plugins as compatible as possible. In best case to 100%. However, this is not always possible. The renderman addon for example has another issue, most probably a problem with the exe name. But i wasn't able to nail this one down so far.

For fixing the commercial addons, well, the code of those addons is under GPL or a GPL compatible license in the very most cases. Means you are allowed to share and to modify it. Most of them are even available at Github for free, while they get sold at Gumroad or the Blender Market Place. And that's the part that we would try to modify if necessary and possible then.
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Last edited by Tiles : 05 May 2017 at 07:18 AM.
 
Old 05 May 2017   #19
Originally Posted by Tiles: First, the very most addons works flawless with Bforartists. A few have an issue with the structure of the available menus though. Mainly one. The add menu in the header of the 3D view. We have removed it since it is one big double menu entry. And there was simply no place to add it elsewhere. It is obsolete. And why should we display an empty and obsolete menu in the UI?


The main reason to include it would be for compatibility with plug-ins which refer to it. A possible solution would be to remove the redundant menu while redirecting interaction with it to the corresponding menu. Or, simply remove the menu from UI access to users, while keeping it exposed to plug-ins.
 
Old 05 May 2017   #20
Quote: The main reason to include it would be for compatibility with plug-ins which refer to it. A possible solution would be to remove the redundant menu while redirecting interaction with it to the corresponding menu. Or, simply remove the menu from UI access to users, while keeping it exposed to plug-ins.


Yeah, now we know ^^

As told, we investigate at the moment what can be done here. The add menu will most probably be back in the next version. At another location then, in the tool shelf. Which reduces the number of addons with issues in Bforartists by a fair amount then.
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Die deutsche 3D Community: http://www.3d-ring.de

Last edited by Tiles : 05 May 2017 at 11:00 AM.
 
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