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Old 03-02-2007, 08:05 PM   #61
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Quote:
Originally Posted by zeke3d
can we incorporate env-maps as part of our textures? can we use them? also do all FX have to be present in the model, like a light cone or fog or stuff like that... cause in games they are spawned by the engine by using various methods???


To follow up on this. Can we use an HDRI map for a environment reflection map?
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Old 03-07-2007, 12:39 AM   #62
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polyspolyspolys

Lets say i have the soldier riding a horse and then i have this huge sword and he has this incredible detailed shield...
In the end the weapon uses 500tris, the horse 2000tris, the char 3000tris, the shield 1000tris and then i get very confused with the polycount and decide to keep everything under 7000 tris, will i be crucified for doing this ?
 
Old 03-07-2007, 08:43 AM   #63
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So.. By when is the exact closing time?

11:59 pm, 18th of March ? or

11:59 pm, 19th of March ?


Still confusing...~
 
Old 03-07-2007, 09:01 AM   #64
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Quote:
Originally Posted by rept0r
Lets say i have the soldier riding a horse and then i have this huge sword and he has this incredible detailed shield...
In the end the weapon uses 500tris, the horse 2000tris, the char 3000tris, the shield 1000tris and then i get very confused with the polycount and decide to keep everything under 7000 tris, will i be crucified for doing this ?


I think it's more likely you'll be crucified for not making much sense but who am I to argue, I haven't slept...
on a sidenote, your weapon and your shield have more than the allowed 1k tris for the equipment, but if eighter one of these is one with your character that's fine.
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Old 03-07-2007, 03:53 PM   #65
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coCoKNIght: tnx man, think i ll just leave everything under 6k and be a good citzen.
 
Old 03-07-2007, 07:32 PM   #66
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yes, please clarify the closing time and in which timezone, this things beign participated from india to the left coast
 
Old 03-07-2007, 07:56 PM   #67
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Quote:
Originally Posted by zeke3d
yes, please clarify the closing time and in which timezone, this things beign participated from india to the left coast


fyi, the internet's great! lots of neat stuff you can find on it.

http://www.timeanddate.com/worldclock/



-J
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Old 03-11-2007, 01:14 PM   #68
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bump, on the deadline issue, I'm considering booking monday off work (I have some holiday time to use up) but I'd like to know if I'd be able to use much of it for tweaking.
 
Old 03-13-2007, 02:26 AM   #69
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Can someone help me out here? I don't understand this rigging stuff at all (I'm using max 8 by the way). So I have my bones all made but I don't have any clue what to do next.

edit: and I should add, I was trying to follow the rigging tuts on 3dtotal but they are far from complete noob friendly

edit2: nevermind, I've got it now *runs away*

Last edited by Ramseus : 03-13-2007 at 02:42 AM.
 
Old 03-13-2007, 10:30 AM   #70
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Hi,

A quick (and maybe dumb) question: For the final model, do I just count the tris or do I have to also convert all the polys into tris?



Cheers,

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Old 03-13-2007, 08:42 PM   #71
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if you get more tris after u triangulate, something is strange so the tri-count should be all that matters. But I have a simple follow-up question on that: is a triangulated wireframe preferred? or doesnt it matter at all?
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Old 03-22-2007, 07:58 AM   #72
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Hey Fred, and others. I'm reaching the process of putting my renders onto the 800 x 900 px image size and I was wondering. Is this just the image limit or does every image need to be exactly 800 x 900? I know the thumbnail absolutely needs to be 128x128 but I was wondering if the same rule applies to the submission images. I'm just having issues fitting things intot he size..If I could make it like, 600 x 1000 or something maybe it would work better.

Anyways, just wanted to see if there was some wiggle room with that rule. Either way I'll figure something out


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Old 03-24-2007, 03:52 PM   #73
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Just wanted to point out for the few who don't know, that some of these questions have been addressed on the GameArtisans forum.

Also, there seems to be a perception that polycount is going do very well. Is this just a general impression or are there specific models over there that are rockin?
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Old 11-19-2010, 04:45 PM   #74
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Is this still happening?
 
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