Multiple characters copied, same rig: Different timing?

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  1 Week Ago
Multiple characters copied, same rig: Different timing?

Hello all,

I have a character rig skinned to a character. I have multiple copies of the same character walking, using the same rig.

How do I offset the timing so each character has it's own walk cycle? So if they are walking in a line, they have slightly different timings.

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