My first character expirement (shtanky shnot ahead)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  01 January 2002
My first character expirement (shtanky shnot ahead)

Here is my first shot at a highpoly head. I am very new to the Editable Poly in MAX4. I am using Meshtools for poly editing. The only animation here was with morpher, cuz I am new enough that I still don't know how to use bones or biped.

Anyway, just wondering how bad this is, and what is necessary for improvement.

Meshsmoothed and color:

Wireframe (no meshsmooth):

  01 January 2002
It's not that it bad for your first high poly head it's rather good. Here are some thing I think that may help you.You might want to pull out a nose bridge and bring the eye together a bit. Also rotate the ears in a bit so that ears are on an angel and not straight. If you know what I mean )0( . Just spend so time on the blend shapes and the texture and I think this will turn out awesome.

Keep up the good work Drew.
  01 January 2002
Haha, I didn't even spell experiment right.

Anyway, thanx a ton Dan, but about the nose and ears, I didn't plan on them being human-ish, so I'm not worried much about design, just wanted to see if there were constructive flaws that you would notice that I would not.

  share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:32 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.