Grouped camera shows different things in render than viewport

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  1 Week Ago
Grouped camera shows different things in render than viewport

Noticed a very peculiar thing: when a camera is gouped and the parent group has non-zero transforms there are some differences in the render view from the viewport. i will look further into this, but I want to know if you guys noticed this too, maybe you know why it happens.
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  6 Days Ago
So, I found what is causing it and it was quite unexpected but logical:
there were some render layers and the camera was not assigned to any layer. Seems to me the transforms were ignored at rendertime.
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