Old School Help : Vintage Maya Question

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  12 December 2017
Old School Help : Vintage Maya Question

I'm stilling using my original Maya 6.0 for various reasons (laughing allowed). I am creating a parting theater curtain. I made the curtain by drawing a curve, duplicating it, and then lofting between the curves. I then deleted the history. I added soft body dynamics and ended up with exactly what I wanted from an overall animation perspective. The curtains part with a very lifelike flowing motion.

The problem is in the rendering. Any time the curtain appears to be bending back around from the camera perspective, I'm getting a very jagged edge. See image below.

I've tried:
--Advanced tesselation
--Cranking up AA settings
--turning off all shadows on the lights
--High quality settings on both software and mental ray renderers
--Like a number of other "obvious" items

My suspicion is that this has something to do with the dynamics since the purple curtain, which doesn't move, renders perfectly and was modeled in the same lofted curve approach.

I'm hoping someone might offer some suggestions on how to fix this problem.

Thanks!
 
  12 December 2017
To be honest: I cannot see what you mean. Can you post a larger example of the problematic area?
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www.renderwiki.com - www.openmaya.net
 
  12 December 2017
Sure thing. At full resolution (1080p), it's more noticeable. I could live with it, but would rather fix if possible.
 
  12 December 2017
"The problem is in the rendering."

No it's not. That fold is smaller, look at the bottom. Maybe rebuild the curves.
__________________
PlanetVulkan.com
 
  12 December 2017
Problem solved by rebuilding curves. Thanks so much.
 
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