Zbrush to Maya, tutorial I wrote

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

 
Thread Tools Search this Thread Display Modes
  05 May 2014
Zbrush to Maya, tutorial I wrote



Not sure where this goes, if it is out of place here please delete it. I checked but didn't find a tutorial section.

http://www.yurialexander.com/tutorials/

Its the top one.

Specificially the tutorial goes over how to get your high-res sculpt into maya while avoiding mayas .obj import quirks.

It goes over setting proper scene scale (which you need for accurate lighting, shading and effects), and then how to bake, assign, and configure a 32 bit floating point displacement map using zbrush, to give you the most accurate render results, making sure you don't lose any detail in the transition between maya and zbrush.

I know this isn't super advanced info, it's mostly nuts and bolts stuff, but I do hope it helps someone.

The tutorial is based around this piece, which I also just finished:

http://forums.cgsociety.org/showthr...f=358&t=1180994
 
  05 May 2014
Its useful , thanks for taking your time to create this.
__________________
Square01/ Johnny (Joao) Grilo
http://www.square-zero-one.com/
 
  05 May 2014
Thanks a lot man !
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:22 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.