Anyone knows if is it possible to render passes for particles?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  07 July 2012
Question Anyone knows if is it possible to render passes for particles?

Anyone knows if is it possible to render passes for particles? for example, motion vector in a blobby surface or render ambient occlusion or a matte... best regards and thanks.

Last edited by bluelk : 07 July 2012 at 02:25 AM.
 
  07 July 2012
Now I have the normal alpha, the problem was the mia_material I was using, but I continue to have the problem with the passes, I am not getting any passes for particles. Some ideas? Regards.

Last edited by bluelk : 07 July 2012 at 10:56 AM.
 
  07 July 2012
You've mentioned that you're using the mia_mat_x, have you also upgraded that shader to mia_mat_x_passes? This is often the best way to use it with passes.
__________________
Commodore 64 @ 1MHz
64KB RAM
1541 Floppy Drive


"Like stone we battle the wind... Beat down and strangle the rains..."
 
  07 July 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:46 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.